The problem
Teaching how a government's decisions interact without an Excel sheet in front of you. The economic model lived in a BCU spreadsheet; it had to become something you play on the phone.

Economic simulation game for the phone: three years running a four-ministry cabinet, with 28 real policies and six shocks.
Teaching how a government's decisions interact without an Excel sheet in front of you. The economic model lived in a BCU spreadsheet; it had to become something you play on the phone.
A mobile game where the player governs for three years: swipe through 28 real policies, weather six shocks, watch the forecasts and look after your political capital. The economic engine was ported from the BCU spreadsheet, elasticities included.
Live at ministerra.vercel.app.